Charts · Text version · Other idle games

EMBERROOST — PLAYTEST NOTES: 2HD

From a chat on 2026-10-09, at v98. For brainstorming together.

WHAT HE SAID

How it plays

Annoying or hard to understand

Spells

Guilds

Reputation (deeds)

What feels missing

WHAT I MAKE OF IT

1. Finding upgrades: fixed (see below).

Gold per second came from a Lair building (Vault) and a shop item under it (Rich Feed). Night Watch, Bondstone and the Grimoire's gold rites were elsewhere again. Nothing grouped them by what they do.

2. Spells: the timers don't fit how he plays.

Kindle lasts 4 hours at rank 1 and 12 at rank 5. Most spells are 4-18 hours. Someone who checks in once a day gets a few hours of use out of every 24. The idle-game rule is that timers should be at least as long as the gap between check-ins. The Arcanum recasts spells for you, but only once it is built, so before then spells are a chore.

3. "Nothing makes me want to come back."

I think this is about what coming back feels like. Right now it is collect, spend, send out again: admin, then leave. The games that pull you back make the return the reward: something to open, a reveal, a chance that something rare happened while you were gone. Emberroost has those things (wild eggs, relics, new genes, Homecoming), but they are quiet. They arrive as lines in a log, not as moments.

4. "Not deep," even though the game has a dozen linked systems.

The flowchart shows Breeding, Care, Exploring, Deeds, Magic, Building, Crafting, Guild, the Great Work and Prestige, all feeding each other. So he either hasn't reached them, or they don't feel like choices. Probably both:

5. He contradicts himself in a useful way.

"Mid-term decisions would get messy," then "it needs to be decision based." Together they make a clear target: a few weighty decisions each time he checks in, not more to manage. Decisions you make at check-in and live with until the next one.

6. Emberroost runs on several currencies, not one.

On the comparison page, Cookie Clicker, AdVenture Capitalist and Egg, Inc. run everything through one currency. Emberroost is closer to Kittens, Melvor and IdleOn: dragons in the middle, with gold, vigor, essence, Lore and supplies around them. That is richer, but one short currency stalls the rest. The pacing bot's slow runs sit with almost no Lore for weeks at the Regalia.

DONE BEFORE YOU LEFT

Upgrade filter (v99, if you say go)

IDEAS

Quick fixes

Make coming back the reward

Dragon classes (his IdleOn idea, built on what exists)

Loops that feed each other ("collect X to fuel Y, which boosts X")

Choices you live with

Get to the depth sooner

QUESTIONS FOR BOTH OF YOU