EMBERROOST — HOW IT ALL CONNECTS

Charts · Playtest notes: 2hd

As built at v97 (2026-10-09). "A → B" means A feeds B.

THE BIG PICTURE

Breeding > Care > Breeding

Breeding > Exploring > Breeding

Breeding > Deeds > Care

Breeding > Magic > Great Work

Exploring > Relics > Great Work

Building > Care, Breeding, Exploring, Magic

Crafting > Exploring, Breeding, Building

Guild > Breeding, Magic

Great Work > After > Prestige > Breeding

BY RESOURCE

Dragons > Gold, Vigor, Essence, Warmth

Gold + Vigor > Breeding > Eggs > Warmth > more Dragons

Breeding > New looks > Lore

Vigor > Expeditions, Deeds > Wild eggs, Relics, Food, Soap, Toys

Food, Soap, Toys > Care > Bond > more Gold, Vigor

Gold > Lair buildings > Supplies, Bonuses

Essence + Lore > Grimoire > Bonuses > more Gold, Essence

Shed scales > Workshop > Gear, Rune stones > better Expeditions, Sigils

Sigils + Lore > Skyport > Sky Isles > Wyrm eggs > Elder Wyrm > Great Work

Great Work > Starscales, Embers > Prestige > a stronger roost > Dragons

THE SIMPLE VERSION

Breeding: Dragons > Gold + Vigor > Breeding > Eggs > Warmth hatches them > more Dragons

Care: Foraging, Deeds, Lair > Food, Soap, Toys > Care > happier Dragons > more Gold, Vigor and Bond

Exploring: Dragons > Vigor > Expeditions > Wild eggs > Dragons with new genes

Relics: Expeditions > Relics > Bonuses > Dragons earn more

Deeds: Dragons > Vigor > Deeds > Gold, Supplies, Reputation > Gifts > more Gold, Supplies, Essence, Lore

Magic: Dragons > Essence; Breeding new looks > Lore; Essence + Lore > Magic > Bonuses > Dragons earn more

Building: Gold > Lair buildings > Bonuses and automation > Dragons earn more

Crafting: Dragons > Shed scales > Workshop > Gear, Charms, Rune stones > better Expeditions, Breeding, Lair

Guild: Commissions > Favour > Guild market > Eggs, Lore, Rune stones

Great Work: Magic > Sigils > Skyport > Sky Isles > Wyrm eggs > Elder Wyrm > Great Work > Starscales

After: Elder Wyrms > the Deep, Realms, Worlds > Starsparks > Embers

Prestige: Gold > Legacy; Starscales > Star tree; Embers > the Rift > a new roost that starts stronger > Dragons

1. THE HEART OF IT

Dragons make gold and essence; both buy better and more dragons. Everything else hangs off this.

2. CARE AND THE PANTRY

Care is a bonus, never a penalty at home. Each tap costs its share of a bar, by size.

Supplies come from:

Storehouse (and its station) → pantry room

Supplies go to:

What contentment does:

3. BREEDING, EGGS AND GENES

The loop the others serve. Genes decide gold, essence, size, element, and where a dragon may go.

Making a clutch:

Wild eggs come from: expeditions and the Deep; Crag Ledges, gifts and Beloved lands; the Cinder Beacon ritual and the guild market; friends' gift eggs; Rime Communion (a bloodline returns)

Hatching:

What the genes decide:

What a dragon becomes:

4. EXPEDITIONS

Trips cost vigour, not time at home. They are for eggs, relics, charts and experience, not gold.

Sending:

Regions:

Every trip home brings:

Relics:

Special finds:

5. DEEDS AND THE LANDS

Each land is its own ladder and its own name. Help, bargain or terrorize.

Reputation (Liked to Feared, per land):

The knight (once any crown is open) → gold, knight's arms (might gear); spare or devour

Realms:

6. ARCANA

Essence is in the blood (ignores mood and bond). Lore is what breeding teaches. Both pay for the grimoire.

Essence comes from:

Lore comes from:

Essence and Lore go to:

The grimoire:

7. THE LAIR, STATIONS AND TEMPERAMENTS

Gold builds; a dragon at a building's station makes it better, x2 if it suits.

Buildings:

Stations (a grown dragon stays home, earns, can breed):

Temperaments (Lazy, Gentle, Playful, Curious, Bold, Proud):

Chores (sweeping, the forge's ash, candles, saddles):

8. WORKSHOP, GUILD AND THE KEEPER

The bridges: small currencies that move value between systems.

Workshop:

Guild:

Keeper:

9. THE GREAT WORK

The first big goal: a chain from breeding through magic, the Lair and the sky, ending in an Elder Wyrm. Bot pace: keen about day 30, daily about day 37.

10. AFTER THE GREAT WORK

Elder Wyrms get jobs: tell the tale, lead the Deep, rule realms and worlds, kindle embers.

11. PRESTIGE

Three resets, each wider than the last. What each keeps is what makes the next run faster.

Refound:

Ascend (at 5 legacy):

Cross the rift (5 embers kindled since the last crossing):

12. THE CLOCK AND FRIENDS

From the date alone, the same for everyone; friends trade by code.

13. RESOURCE LEDGER

ResourceFromToKept by
GoldDragons at home (genes, level, bond, contentment, company, renown, Vault), trips, deeds, sales, commissions, patron, gifts, tribute, realms, knight, spells (Flashpoint, Starburst)Lair, clutches, saddles, Peddler, chores, guild dues, upgrades, WorksThe roost
Food, Soap, ToysForaging, Larder, Fern Garden, Toy Workshop and their stations, Herder, Peddler, gifts, festival, realms, deeds, trips (toys)Feed, groom, play, Keepers' Hall, welcomes, soap chores; pests spoilThe roost
VigourEach dragon, about 1 an hour at home (x2 content, temperament, Tide Mark, phials, Emberleaf Rite, Quicken)Breeding, trips, deeds, rituals, knightThe dragon
WarmthHearth, dragons (Fire), contentment, Hatchery station, Wyrmfire, Mantle, Doting mood, hearthstoneHatching eggsThe roost
EssenceDragons (element, Spark, Runes, attunement, verses), gifts, tribute, worlds, exchange, guild cask, relic repeatsStudies, spells, rituals, runes, imbuing, marks, spirits, cantrips, phials, Workshop, awakening, kindlingThe roost (capped by the Cistern)
LoreNew looks, bloodlines, Mythics, retiring elders, trips past the Foothills, stories, Umbria, guild market, rituals, SnoopingEvery study, Sigils, Regalia, marks, realm and world claims, kindlingThe keeper through refounding; stars through ascending
Rune stonesRune Bench (essence), Workshop (scales), guild market, Stone-kinCarved levels, SigilsThe roost
SigilsRune stone + Lore (or an elder's scale), guild wareSkyport, Regalia, realms, worldsThe roost
Shed scalesContent, bonded grown dragonsWorkshop, rune stones, trialsThe roost
Elder's scalesRetiring elders, realm and world duesCharms, focus, Sigils, Star Ward, realm claimsThe roost
Relic shardsRepeat finds, Hollow PocketHeirlooms, Star WardThe roost
FavourCommissions, patron, guild activities, charges, overflow eggsGuild market, trialsThe keeper through refounding
ReputationDeeds (per land), knight, festivalGifts or tribute, collectors, titles, renown spells, homelandsHalf carries to a new roost
LegacyRefounding (lifetime gold)+10% each, or the legacy shopUntil ascending
StarscalesAscending, the Great Work, patron, Deep shards, worldsStar tree, bright starsUntil the rift
Starsparks and EmbersDeep voyages after the Wyrmtale; kindlingKindling; keep-backs and crossingForever