The whole picture
The roost in the middle; every area around it. Each spoke: + what the area adds to the roost, − what it takes. Orange arrows link areas directly.
The simple version
How the systems flow into each other, without the detail.
flowchart TD
DR["Dragons"]:::sys
GO(["Gold"]):::res
VI(["Vigor"]):::res
ES(["Essence"]):::res
WA(["Warmth"]):::res
SU(["Food · Soap · Toys"]):::res
LO(["Lore"]):::res
BR["Breeding"]:::sys
EG(["Eggs"]):::res
CA["Care"]:::sys
EX["Expeditions"]:::sys
DE["Deeds"]:::sys
MA["Magic"]:::sys
LA["Lair buildings"]:::sys
BO{{"Bonuses"}}:::perm
GW["The Great Work"]:::pre
PR["Prestige
start a new roost stronger"]:::pre
DR --> GO
DR --> VI
DR --> ES
DR --> WA
GO --> BR
VI --> BR
BR --> EG
WA -->|"hatches"| EG
EG -->|"more dragons"| DR
VI --> EX
VI --> DE
EX -->|"wild eggs"| EG
EX -->|"relics"| BO
DE --> GO
DE --> SU
SU --> CA
CA -->|"happier dragons"| DR
BR -->|"new looks"| LO
ES --> MA
LO --> MA
MA --> BO
GO --> LA
LA --> BO
BO -->|"earn more"| DR
MA --> GW
EX --> GW
GW -->|"Elder Wyrm"| DR
GW --> PR
PR --> BO
1 · The heart of it
Dragons make gold and essence; both buy better and more dragons. Everything else hangs off this.
flowchart LR D["Dragons at home"]:::sys G(["Gold"]):::res E(["Essence"]):::res L(["Lore"]):::res V(["Vigour"]):::res W(["Warmth"]):::res P(["Food · Soap · Toys"]):::res C["Care
feed · groom · play"]:::sys B["Breeding"]:::sys EG(["Eggs"]):::res X["Out in the world
expeditions · deeds · foraging"]:::sys LA["Lair buildings"]:::sys GR["Grimoire studies"]:::sys M{{"Bonuses
rites · Vault · renown · legacy · stars"}}:::perm D -->|"every second"| G D -->|"by element"| E D -->|"fills, ~1/h"| V D -->|"hearth + Fire"| W P --> C -->|"contentment · bond"| D G --> LA --> M G --> B V --> B --> EG W -->|"hatches"| EG -->|"tap"| D V --> X -->|"wild eggs · relics · XP"| D X --> P B -->|"new looks"| L E --> GR L --> GR --> M M -->|"multiplies"| G M --> E
2 · Care and the pantry
Care is a bonus, never a penalty at home. Each tap costs its share of a bar, by size.
flowchart LR
subgraph IN["Where supplies come from"]
FO["Foraging
Scree food · Springs soap
Pebble Beds toys · Crag coins + egg"]:::sys
PB["Larder · Fern Garden · Toy Workshop
+ their stations"]:::sys
HE["Herder calling
goats · ferns · whittler"]:::perm
PD["Peddler"]:::sys
FT["Gifts at the foot
Dale · Liked kingdoms"]:::sys
RG["Realm gifts · festival"]:::sys
DD["Deeds · knight devoured"]:::sys
EX["Expeditions
toys per place-hour"]:::sys
UN["Undine spirit
sends foragers"]:::auto
end
G(["Gold"]):::res
P(["Pantry
Food · Soap · Toys"]):::res
ST["Storehouse + station
room"]:::sys
G --> PD
FO & PB & HE & PD & FT & RG & DD & EX --> P
UN --> FO
ST -->|"cap"| P
P -->|"food"| FE["Feed"]:::sys
P -->|"soap"| GM["Groom"]:::sys
P -->|"toys"| PL["Play"]:::sys
P --> HA["Keepers' Hall
auto-care, full price"]:::auto
P --> HC["Homecoming
feast · bath · game"]:::sys
P -->|"soap"| CH["Chores
nest · wings · wounds"]:::sys
PE["Pantry pests"]:::sys -->|"spoil"| P
FE & GM & PL & HA --> CT{{"Contentment"}}:::perm
HC -->|"lands fed, +bond"| CT
FE -->|"youngster grows faster"| GR2["Growth"]:::sys
CT -->|"up to +50%"| GO(["Gold"]):::res
CT -->|"faster"| BO{{"Bond"}}:::perm
CT -->|"x2"| XP{{"Experience"}}:::perm
CT -->|"up to x2"| VI(["Vigour"]):::res
CT -->|"x1.5"| WA(["Warmth"]):::res
CT -->|"below 75: haul to 3/4"| TR["Trips · deeds"]:::sys
BO -->|"largest gold mult"| GO
BO -->|"past 50"| SC(["Shed scales"]):::res
TP["Temperament likes"]:::perm -.->|"cheers more"| CT
3 · Breeding, eggs and genes
The loop the others serve. Genes decide gold, essence, size, element, and where a dragon may go.
flowchart TD G(["Gold
x1.1 per clutch"]):::res --> CL V(["Vigour
4 a parent"]):::res --> CL HT["Hatchery"]:::sys --> CL NC["Nest charms
twins · clean blood · rare"]:::sys --> CL LO["Breeding Lodge
picks best pair"]:::auto --> CL ST(["Stud codes
from friends"]):::res --> CL CL["Clutch"]:::sys --> EG(["Cold eggs"]):::res subgraph WILD["Wild eggs"] direction LR WE1["Expeditions · Deep"]:::sys WE2["Crag Ledges · gifts · Beloved lands"]:::sys WE3["Cinder Beacon · guild market"]:::sys WE4["Friends' gift eggs"]:::sys WE5["Rime Communion
bloodline returns"]:::sys end WILD --> LD["Ledge, 10 max
overflow → favour"]:::sys --> EG IM["Imbuing
essence"]:::sys -->|"rarer gene"| EG WM(["Warmth"]):::res -->|"price rises per egg"| RD["Ready egg"]:::sys EG --> RD HSP["Hearth-sprite"]:::auto --> TAP RD --> TAP["Tap to hatch"]:::sys --> HA["Hatchling → juvenile → adult
16h, faster fed"]:::sys QK["Quicken · Elder Wyrm lessons"]:::sys --> HA HA --> DR["Dragon"]:::sys subgraph GENES["What the genes decide"] direction LR RA["Rarity → gold · price"]:::perm SP["Spark · Runes → essence"]:::perm SZ["Stature → might · care cost"]:::perm EL["Element → essence kind · places"]:::perm FL["Kinship → flaws → duds"]:::perm SPC["Mutant · seasonal · star-touched · Wyrm"]:::perm end DR --- GENES DR -->|"new look"| CX{{"Codex
+5% gold per finished row"}}:::perm DR -->|"look 10 · line 4 · Mythic 15"| LORE(["Lore"]):::res DR --> SELL["Sell"]:::sys --> G2(["Gold"]):::res DR --> COM["Commissions · weekly patron"]:::sys --> G2 COM --> FV(["Favour"]):::res DR --> RET["Retire elder"]:::sys --> AN{{"Ancestor
renown"}}:::perm RET --> ES(["Elder's scales"]):::res RET -->|"Deep Memory"| LORE
4 · Expeditions
Trips cost vigour, not time at home. They are for eggs, relics, charts and experience, not gold.
flowchart LR V(["Vigour"]):::res --> PA SA(["Saddles
gold"]):::res --> PA GE["Gear
Workshop"]:::sys --> PA RO["Rookery
sends roamers"]:::auto --> PA PA["Party picks a place"]:::sys PA --> F1["Foothills
any dragon"]:::sys PA --> F2["Far Reaches
element + soft gene want"]:::sys PA --> F3["Edge of the World
element + hard gene want"]:::sys PA --> F4["Sky Isles
attuned party"]:::sys PA --> F5["Starward Deep
Elder Wyrm leads · Star Ward"]:::sys F1 -.->|"240h flown charts"| F2 F2 -.->|"720h flown charts"| F3 SKP["Skyport levels"]:::sys -.->|"charts"| F4 F1 -->|"first landing"| KO{{"Opens that kingdom"}}:::perm F1 & F2 & F3 & F4 & F5 --> HOME["Every trip home"]:::sys HOME --> XP{{"Experience"}}:::perm HOME --> GO(["A little gold · toys"]):::res HOME --> WE(["Wild egg
rarer genes farther out"]):::res HOME --> RL["Relic, once per place"]:::sys HOME -.->|"needs drained x3"| HC["Homecoming welcomes"]:::sys HOME -.->|"missed want · wear"| WO["Wounds · saddles · wings
chores"]:::sys RL --> RB{{"Relic bonus
gold · essence · XP · speed · eggs"}}:::perm RL -->|"repeat"| EC["Echo"]:::sys RL -->|"repeat"| SH(["Relic shard"]):::res EC -->|"+ essence"| AW{{"Awakened: double"}}:::perm AW --> HL["Heirloom on a dragon"]:::sys AW --> RGL["Wyrm Regalia"]:::sys F2 & F3 -->|"Skyreading"| LO(["Lore"]):::res F4 -->|"8%"| WY(["Wyrm eggs"]):::res F5 --> SS(["Starscale shards"]):::res F5 --> SK(["Starsparks
after the Wyrmtale"]):::res F5 --> WS["Worlds sighted"]:::sys F5 --> NN(["Nova · Null eggs"]):::res
5 · Deeds and the lands
Each land is its own ladder and its own name. Help, bargain or terrorize.
flowchart LR DR["Dragons
might from stature · element knack · Bold"]:::sys --> BD V(["Vigour"]):::res --> BD BD["Deed board per land
villages → towns → castles → crown"]:::sys BD --> GO(["Gold"]):::res BD --> PN(["Food · Soap · Toys"]):::res BD --> XP{{"Experience"}}:::perm BD --> REP{{"Reputation per land
Liked ↔ Feared"}}:::perm BD -->|"1 in 20"| WD["Wounds"]:::sys BD -->|"crown deed"| WON["Realm won"]:::sys REP -->|"Liked"| GF["Gifts at the foot
food · gold · soap · Lore · bond · essence · eggs"]:::sys REP -->|"Feared"| TB["Tribute
gold + essence"]:::sys REP --> CO["Collectors ±20%"]:::sys REP --> TI{{"Titles"}}:::perm REP -->|"Beloved dale"| FE["Weekly festival
bond · joy · thanks"]:::sys REP --> RS["Renown spells
essence"]:::sys BD -->|"any crown open"| KN["The knight
spare or devour"]:::sys --> GO KN --> ARM(["Knight's arms
might gear"]):::res WON --> CLM["Claim with an Elder Wyrm
Sigils · Lore · elder's scales"]:::sys CLM --> RLM["Realm, every 12h
gifts · tribute · levy"]:::sys RLM --> ES(["Elder's scale"]):::res RLM --> GO REP -->|"half kept"| HM{{"Homelands
found next roost there"}}:::perm HM --> WK["Works
gold, after Great Work"]:::perm
6 · Arcana
Essence is in the blood (ignores mood and bond). Lore is what breeding teaches. Both pay for the grimoire.
flowchart LR E1["Dragons at home
element · Spark · Runes · level · Wyrm"]:::sys --> E E2["Attunement +50%"]:::sys --> E E3["Gifts · tribute · worlds"]:::sys --> E E4["Exchange 3:1 · guild cask"]:::sys --> E E5["Relic repeats · Alchemist still"]:::sys --> E CI["Essence Cistern"]:::sys -->|"cap"| E E(["Essence
per element"]):::res L1["New looks · bloodlines · Mythics"]:::sys --> L L2["Retiring elders"]:::sys --> L L3["Trips · Skyreading · Star Mark"]:::sys --> L L4["Fire and a story · Umbria gifts"]:::sys --> L L5["Guild market · rituals · Snooping"]:::sys --> L L(["Lore"]):::res E --> U1["Studies"]:::sys L --> U1 E --> U2["Spells · rituals"]:::sys E --> U3["Rune stones"]:::sys E --> U4["Marks"]:::sys L --> U4 L --> U5["Sigils · Regalia"]:::sys L --> U6["Realm · world claims"]:::sys E --> U7["Spirits · cantrips · phials"]:::sys E --> U8["Imbuing · awakening · Workshop"]:::sys E --> U9["Kindling embers"]:::sys L --> U9
The grimoire, school by school.
flowchart LR STU["Study
essence + Lore"]:::sys --> R1["Rites
passive"]:::perm STU --> S1["Spells
cast with essence"]:::sys R1 & S1 --> T2["Second tier"]:::perm --> MA["Mastery
per element"]:::perm R1 -->|"both halves"| HY["Hybrid schools"]:::perm --> RI["Rituals
circle · essence · vigour"]:::sys RI --> RFX["Commission x3 · wild egg · levels
bloodline · relic · +25% gold"]:::sys S1 --> BUF["Kindle · Quicken · Transmutation
Harvest Moon · Winter Larder ..."]:::sys AR["Arcanum"]:::auto -->|"recasts"| S1 R1 & MA --> MODS{{"Mods
gold · essence · speed · capacity"}}:::perm MA -->|"+1 slot"| AT["Attunement"]:::sys MA -->|"opens"| SPI["Spirits
a day of chores"]:::auto MA --> DP["Deep rites
Wyrmfire · Deep Memory
Skyreading · Stoneheart"]:::perm DP -->|"opens"| SG(["Sigils"]):::res DP -->|"opens"| MK["Marks on a dragon
inherited 1 in 4"]:::perm SN["Sanctum
gold"]:::sys --> AT SN --> RB["Rune Bench"]:::sys --> RS(["Rune stones"]):::res RS --> CV{{"Carved building levels"}}:::perm RS --> SG MK -->|"marked keeper"| SPI
7 · The Lair, stations and temperaments
Gold builds; a dragon at a building's station makes it better, x2 if it suits.
flowchart LR G(["Gold"]):::res --> LA["Lair"]:::sys RS(["Rune stones · Sigils"]):::res -->|"carved levels · Skyport"| LA LA --> RB["Rebuild plans
kept, 20% off"]:::perm LA --> HT["Hatchery
breeding · warmth"]:::sys LA --> TG["Training Grounds
XP · temperament training"]:::sys LA --> VA["Vault
+gold"]:::sys LA --> PAN["Storehouse · Larder
Fern Garden · Toy Workshop"]:::sys LA --> KH["Keepers' Hall
auto-care · chores"]:::auto LA --> AR["Arcanum
recasts spells"]:::auto LA --> RO["Rookery
sends roamers"]:::auto LA --> BL["Breeding Lodge
auto-breeds"]:::auto LA --> CI["Essence Cistern
essence cap"]:::sys LA --> WS["Workshop
crafting"]:::sys LA --> SN["Sanctum
attunement · runes"]:::sys LA --> SK["Skyport
Sky Isles · Regalia"]:::sys DR["Grown dragon"]:::sys --> STN["Station
stays home · earns · can breed"]:::sys STN -->|"x2 element"| BY_E["Hatchery Fire · Cistern Frost · Rookery Storm
Larder Earth · Fern Water · Toys Light
Workshop Fire · Skyport Aether"]:::sys STN -->|"x2 temperament, x1.5 neighbour"| BY_T["Grounds Bold · Vault Proud · Hall Gentle
Lodge Playful · Arcanum Curious · Storehouse Lazy"]:::sys STN -->|"x2 big"| BY_B["Vault · Storehouse"]:::sys TE{{"Temperament
Lazy · Gentle · Playful · Curious · Bold · Proud"}}:::perm TG -->|"one step / ~6 days"| TE TE --> BY_T TE --> WH["Daily mood
small boost"]:::sys TE --> GA["Good at
gold · bond · toys · Lore · deeds · price"]:::perm CH["Chores
sweeping · ash · candles · saddles"]:::sys -.->|"undone: buildings pay less"| LA KH -->|"levels 4-7 keep"| CH SP["Spirits"]:::auto -->|"keep"| CH
8 · Workshop, guild and the keeper
The bridges: small currencies that move value between systems.
flowchart LR SC(["Shed scales
bond + care"]):::res --> WS ES(["Elder's scales
retiring · realm dues"]):::res --> WS SH(["Relic shards
repeat finds"]):::res --> WS EE(["Essence"]):::res --> WS BP(["Blueprints"]):::res --> WS WS["Workshop"]:::sys WS --> GEAR["Gear → trips"]:::sys WS --> CHM["Nest charms → breeding"]:::sys WS --> FOC["Ritual focus → smaller circle"]:::sys WS --> STO["Rune stones → Lair · Sigils"]:::sys WS --> HEI["Heirloom settings"]:::sys WS --> SW["Star Ward → the Deep"]:::sys ES --> SG(["Sigils"]):::res FA1["Commissions · patron"]:::sys --> FV FA2["What your guild values"]:::sys --> FV FA3["Charges · overflow eggs"]:::sys --> FV FV(["Favour"]):::res --> MKT["Guild market
blueprints · stones · Lore · eggs · guild ware"]:::sys MKT --> BP FA2 --> STD{{"Standing"}}:::perm --> TRI["Trial
task · donation · favor"]:::sys --> RK{{"Rank
perk + market discount"}}:::perm G(["Gold"]):::res -->|"dues every 3 days"| RK K1["Hatches · looks · clutches"]:::sys --> KL K2["Parties home · relics"]:::sys --> KL K3["Hall feeding · welcomes"]:::sys --> KL KL{{"Keeper level → points"}}:::perm --> CAL["Ten callings
Breeder · Merchant · Herder · Alchemist · Wayfinder
Herald · Scholar · Smith · Trainer · Steward"]:::perm CAL --> EVERY{{"Small boosts to every system"}}:::perm
9 · The Great Work
The first big goal: a chain from breeding through magic, the Lair and the sky, ending in an Elder Wyrm. Bot pace: keen ~d30, daily ~d37.
flowchart TD BR["Breed for variety"]:::sys --> LO(["Lore"]):::res ES(["Essence"]):::res --> MA["A Mastery"]:::perm LO --> MA MA --> DR["Its deep rite"]:::perm --> SG(["Sigils
rune stone + Lore"]):::res SN["Sanctum → Rune Bench"]:::sys --> SG G(["Gold"]):::res --> SK["Skyport
4 levels"]:::sys SG --> SK SK -->|"a day to chart each"| ISL["Sky Isles
attuned parties"]:::sys ISL --> WE(["Wyrm eggs
Wyrm-blooded"]):::res ISL --> RL["Isle relics"]:::sys RL & OR["Other relics"]:::sys --> AWK["Awaken
echo + essence"]:::sys AWK --> RG["Wyrm Regalia
Crown · Mantle · Sceptre
relic + Sigils + Lore, 3 days each"]:::perm WE -->|"two Wyrm-blooded parents, 1 in 4"| EWE(["Elder Wyrm egg"]):::res RG -->|"must all be forged"| EWE EWE -->|"~3 days of warmth"| GW{{"Great Work
10 Starscales + trophy"}}:::pre
10 · After the Great Work
Elder Wyrms get jobs: tell the tale, lead the Deep, rule realms and worlds, kindle embers.
flowchart LR
EW["Elder Wyrm"]:::sys
EW -->|"first of each element"| WT{{"Wyrmtale verse
+essence · +renown"}}:::perm
WT -->|"one verse"| DP["Starward Deep
Elder Wyrm leads"]:::sys
EW --> LS["Lessons
youngsters grow · tricks"]:::sys
EW --> RL["Rule a realm"]:::sys --> RG(["Gifts · tribute · elder's scales"]):::res
DP --> SS(["Starscale shards
10 = 1 Starscale"]):::res
DP --> ST["Star-touched looks"]:::perm
DP --> NN(["Nova · Null eggs"]):::res --> EW2["Nova · Null Elder Wyrms"]:::sys
DP -->|"25%"| WS["World sighted"]:::sys
EW2 --> HW["Hold a world
Sigils · Lore"]:::sys --> WG(["Essence · shards"]):::res
WT -->|"whole tale told"| SPK(["Starsparks
1 in 3 voyages"]):::res
SPK & PW["Pure Aether · Nova · Null
Elder Wyrms"]:::sys --> KD["Kindling
500K essence each · 1,000 Lore · 3 days"]:::sys
KD --> EM(["Ember
+5% gold and essence"]):::pre
EW -.->|"double"| GO(["Gold · essence"]):::res
11 · Prestige
Three resets, each wider than the last. What each keeps is what makes the next run faster.
flowchart LR LG(["Lifetime gold"]):::res --> RF["Refound
legacy = √(gold / 25K)"]:::pre RF --> LEG(["Legacy points
+10% each held"]):::res --> LSH["Legacy shop
charters · Lore · favour · stones"]:::perm RF -.-> K1["Keeps: codex · trophies · relics · charts
grimoire ranks · Lore · favour · guild
keeper · album · one dragon · homeland
rebuild plans · half reputation"]:::perm LEG -->|"5 legacy"| AS["Ascend"]:::pre GW{{"Great Work +10"}}:::pre --> SCL SS(["Deep shards"]):::res --> SCL AS --> SCL(["Starscales"]):::res --> TREE["Star tree
30 nodes · bright stars"]:::perm AS -.-> K2["Keeps: codex · trophies · album · Wyrmtale
keeper · homelands · star tree
more only via stars"]:::perm EM(["Embers
5 since last crossing"]):::res --> RIFT["Cross the rift"]:::pre RIFT --> KB["Keep-backs
spent embers"]:::perm RIFT -.-> K3["Wipes stars, keeper, Wyrmtale,
homelands, realms, worlds
Keeps: codex · trophies · album · friends"]:::perm TREE -->|"faster Great Work"| GW
12 · The clock and friends
From the date alone, the same for everyone; friends trade by code.
flowchart LR SE["Season, every 30 days"]:::sys --> SA(["Seasonal look
in wild eggs"]):::res SE --> SR["Seasonal rite
circle shows the look"]:::sys --> SB["+essence · +gold
imbue eggs · full vigour"]:::sys OM["Daily omen"]:::sys --> OB["One boost today
gold · essence · trips · XP · eggs ..."]:::sys PT["Weekly patron"]:::sys --> PR(["Starscales · patron relic · 48h gold
+10 favour"]):::res CHG["Guild charges, 3 days"]:::sys --> FV(["Favour · marks"]):::res DUE["Guild dues, 3 days"]:::sys -->|"costs gold"| FV FR["Friend codes"]:::sys --> GE(["Gift egg"]):::res FR --> STD(["Stud, one clutch"]):::res FR --> CRD["Trading cards"]:::sys --> ALB{{"Album sets
+2% each"}}:::perm FR --> RC["Roost card"]:::sys
13 · Resource ledger
Every currency, where it comes from and where it goes.
| Resource | From | To | Kept by |
|---|---|---|---|
| Gold | Dragons at home (genes, level, bond, content, company, renown, Vault), trips, deeds, sales, commissions, patron, gifts, tribute, realms, knight, spells (Flashpoint, Starburst) | Lair, clutches, saddles, Peddler, chores, guild dues, upgrades, Works | Roost |
| Food · Soap · Toys | Foraging, Larder / Fern Garden / Toy Workshop and stations, Herder, Peddler, gifts, festival, realms, deeds, trips (toys) | Feed / groom / play, Keepers' Hall, welcomes, soap chores; pests spoil | Roost |
| Vigour | Each dragon, ~1/h at home (×2 content, temperament, Tide Mark, phials, Emberleaf Rite, Quicken) | Breeding, trips, deeds, rituals, knight | Dragon |
| Warmth | Hearth, dragons (Fire), content, Hatchery station, Wyrmfire, Mantle, Doting, hearthstone | Hatching eggs | Roost |
| Essence | Dragons (element, Spark, Runes, attunement, verses), gifts, tribute, worlds, exchange, guild cask, relic repeats | Studies, spells, rituals, runes, imbuing, marks, spirits, cantrips, phials, Workshop, awakening, kindling | Roost (capped by Cistern) |
| Lore | New looks, bloodlines, Mythics, retiring elders, trips past Foothills, stories, Umbria, guild market, rituals, Snooping | Every study, Sigils, Regalia, marks, realm and world claims, kindling | Keeper (refound); stars (ascend) |
| Rune stones | Rune Bench (essence), Workshop (scales), guild market, Stone-kin | Carved levels, Sigils | Roost |
| Sigils | Stone + Lore (or elder's scale), guild ware | Skyport, Regalia, realms, worlds | Roost |
| Shed scales | Content, bonded grown dragons | Workshop, rune stones, trials | Roost |
| Elder's scales | Retiring elders, realm and world dues | Charms, focus, Sigils, Star Ward, realm claims | Roost |
| Relic shards | Repeat finds, Hollow Pocket | Heirlooms, Star Ward | Roost |
| Favour | Commissions, patron, guild activities, charges, overflow eggs | Guild market, trials | Keeper (refound) |
| Reputation | Deeds (per land), knight, festival | Gifts or tribute, collectors, titles, renown spells, homelands | Half on refound |
| Legacy | Refounding (lifetime gold) | +10% each, or the legacy shop | Until ascending |
| Starscales | Ascending, Great Work, patron, Deep shards, worlds | Star tree, bright stars | Until the rift |
| Starsparks · Embers | Deep voyages after the Wyrmtale; kindling | Kindling; keep-backs, crossing | Forever |