Emberroost — how it all connects

As built at v97 (2026-10-09). Arrows read "feeds". Scroll or pinch to zoom, drag to move, double-click to fit. ⛶ fills the screen. Text version · Other idle games · Playtest notes: 2hd

resource activity / system automation lasting bonus / progress prestige

The whole picture

The roost in the middle; every area around it. Each spoke: + what the area adds to the roost, − what it takes. Orange arrows link areas directly.

The simple version

How the systems flow into each other, without the detail.

flowchart TD
  DR["Dragons"]:::sys
  GO(["Gold"]):::res
  VI(["Vigor"]):::res
  ES(["Essence"]):::res
  WA(["Warmth"]):::res
  SU(["Food · Soap · Toys"]):::res
  LO(["Lore"]):::res
  BR["Breeding"]:::sys
  EG(["Eggs"]):::res
  CA["Care"]:::sys
  EX["Expeditions"]:::sys
  DE["Deeds"]:::sys
  MA["Magic"]:::sys
  LA["Lair buildings"]:::sys
  BO{{"Bonuses"}}:::perm
  GW["The Great Work"]:::pre
  PR["Prestige
start a new roost stronger"]:::pre DR --> GO DR --> VI DR --> ES DR --> WA GO --> BR VI --> BR BR --> EG WA -->|"hatches"| EG EG -->|"more dragons"| DR VI --> EX VI --> DE EX -->|"wild eggs"| EG EX -->|"relics"| BO DE --> GO DE --> SU SU --> CA CA -->|"happier dragons"| DR BR -->|"new looks"| LO ES --> MA LO --> MA MA --> BO GO --> LA LA --> BO BO -->|"earn more"| DR MA --> GW EX --> GW GW -->|"Elder Wyrm"| DR GW --> PR PR --> BO

1 · The heart of it

Dragons make gold and essence; both buy better and more dragons. Everything else hangs off this.

flowchart LR
  D["Dragons at home"]:::sys
  G(["Gold"]):::res
  E(["Essence"]):::res
  L(["Lore"]):::res
  V(["Vigour"]):::res
  W(["Warmth"]):::res
  P(["Food · Soap · Toys"]):::res
  C["Care
feed · groom · play"]:::sys B["Breeding"]:::sys EG(["Eggs"]):::res X["Out in the world
expeditions · deeds · foraging"]:::sys LA["Lair buildings"]:::sys GR["Grimoire studies"]:::sys M{{"Bonuses
rites · Vault · renown · legacy · stars"}}:::perm D -->|"every second"| G D -->|"by element"| E D -->|"fills, ~1/h"| V D -->|"hearth + Fire"| W P --> C -->|"contentment · bond"| D G --> LA --> M G --> B V --> B --> EG W -->|"hatches"| EG -->|"tap"| D V --> X -->|"wild eggs · relics · XP"| D X --> P B -->|"new looks"| L E --> GR L --> GR --> M M -->|"multiplies"| G M --> E

2 · Care and the pantry

Care is a bonus, never a penalty at home. Each tap costs its share of a bar, by size.

flowchart LR
  subgraph IN["Where supplies come from"]
    FO["Foraging
Scree food · Springs soap
Pebble Beds toys · Crag coins + egg"]:::sys PB["Larder · Fern Garden · Toy Workshop
+ their stations"]:::sys HE["Herder calling
goats · ferns · whittler"]:::perm PD["Peddler"]:::sys FT["Gifts at the foot
Dale · Liked kingdoms"]:::sys RG["Realm gifts · festival"]:::sys DD["Deeds · knight devoured"]:::sys EX["Expeditions
toys per place-hour"]:::sys UN["Undine spirit
sends foragers"]:::auto end G(["Gold"]):::res P(["Pantry
Food · Soap · Toys"]):::res ST["Storehouse + station
room"]:::sys G --> PD FO & PB & HE & PD & FT & RG & DD & EX --> P UN --> FO ST -->|"cap"| P P -->|"food"| FE["Feed"]:::sys P -->|"soap"| GM["Groom"]:::sys P -->|"toys"| PL["Play"]:::sys P --> HA["Keepers' Hall
auto-care, full price"]:::auto P --> HC["Homecoming
feast · bath · game"]:::sys P -->|"soap"| CH["Chores
nest · wings · wounds"]:::sys PE["Pantry pests"]:::sys -->|"spoil"| P FE & GM & PL & HA --> CT{{"Contentment"}}:::perm HC -->|"lands fed, +bond"| CT FE -->|"youngster grows faster"| GR2["Growth"]:::sys CT -->|"up to +50%"| GO(["Gold"]):::res CT -->|"faster"| BO{{"Bond"}}:::perm CT -->|"x2"| XP{{"Experience"}}:::perm CT -->|"up to x2"| VI(["Vigour"]):::res CT -->|"x1.5"| WA(["Warmth"]):::res CT -->|"below 75: haul to 3/4"| TR["Trips · deeds"]:::sys BO -->|"largest gold mult"| GO BO -->|"past 50"| SC(["Shed scales"]):::res TP["Temperament likes"]:::perm -.->|"cheers more"| CT

3 · Breeding, eggs and genes

The loop the others serve. Genes decide gold, essence, size, element, and where a dragon may go.

flowchart TD
  G(["Gold
x1.1 per clutch"]):::res --> CL V(["Vigour
4 a parent"]):::res --> CL HT["Hatchery"]:::sys --> CL NC["Nest charms
twins · clean blood · rare"]:::sys --> CL LO["Breeding Lodge
picks best pair"]:::auto --> CL ST(["Stud codes
from friends"]):::res --> CL CL["Clutch"]:::sys --> EG(["Cold eggs"]):::res subgraph WILD["Wild eggs"] direction LR WE1["Expeditions · Deep"]:::sys WE2["Crag Ledges · gifts · Beloved lands"]:::sys WE3["Cinder Beacon · guild market"]:::sys WE4["Friends' gift eggs"]:::sys WE5["Rime Communion
bloodline returns"]:::sys end WILD --> LD["Ledge, 10 max
overflow → favour"]:::sys --> EG IM["Imbuing
essence"]:::sys -->|"rarer gene"| EG WM(["Warmth"]):::res -->|"price rises per egg"| RD["Ready egg"]:::sys EG --> RD HSP["Hearth-sprite"]:::auto --> TAP RD --> TAP["Tap to hatch"]:::sys --> HA["Hatchling → juvenile → adult
16h, faster fed"]:::sys QK["Quicken · Elder Wyrm lessons"]:::sys --> HA HA --> DR["Dragon"]:::sys subgraph GENES["What the genes decide"] direction LR RA["Rarity → gold · price"]:::perm SP["Spark · Runes → essence"]:::perm SZ["Stature → might · care cost"]:::perm EL["Element → essence kind · places"]:::perm FL["Kinship → flaws → duds"]:::perm SPC["Mutant · seasonal · star-touched · Wyrm"]:::perm end DR --- GENES DR -->|"new look"| CX{{"Codex
+5% gold per finished row"}}:::perm DR -->|"look 10 · line 4 · Mythic 15"| LORE(["Lore"]):::res DR --> SELL["Sell"]:::sys --> G2(["Gold"]):::res DR --> COM["Commissions · weekly patron"]:::sys --> G2 COM --> FV(["Favour"]):::res DR --> RET["Retire elder"]:::sys --> AN{{"Ancestor
renown"}}:::perm RET --> ES(["Elder's scales"]):::res RET -->|"Deep Memory"| LORE

4 · Expeditions

Trips cost vigour, not time at home. They are for eggs, relics, charts and experience, not gold.

flowchart LR
  V(["Vigour"]):::res --> PA
  SA(["Saddles
gold"]):::res --> PA GE["Gear
Workshop"]:::sys --> PA RO["Rookery
sends roamers"]:::auto --> PA PA["Party picks a place"]:::sys PA --> F1["Foothills
any dragon"]:::sys PA --> F2["Far Reaches
element + soft gene want"]:::sys PA --> F3["Edge of the World
element + hard gene want"]:::sys PA --> F4["Sky Isles
attuned party"]:::sys PA --> F5["Starward Deep
Elder Wyrm leads · Star Ward"]:::sys F1 -.->|"240h flown charts"| F2 F2 -.->|"720h flown charts"| F3 SKP["Skyport levels"]:::sys -.->|"charts"| F4 F1 -->|"first landing"| KO{{"Opens that kingdom"}}:::perm F1 & F2 & F3 & F4 & F5 --> HOME["Every trip home"]:::sys HOME --> XP{{"Experience"}}:::perm HOME --> GO(["A little gold · toys"]):::res HOME --> WE(["Wild egg
rarer genes farther out"]):::res HOME --> RL["Relic, once per place"]:::sys HOME -.->|"needs drained x3"| HC["Homecoming welcomes"]:::sys HOME -.->|"missed want · wear"| WO["Wounds · saddles · wings
chores"]:::sys RL --> RB{{"Relic bonus
gold · essence · XP · speed · eggs"}}:::perm RL -->|"repeat"| EC["Echo"]:::sys RL -->|"repeat"| SH(["Relic shard"]):::res EC -->|"+ essence"| AW{{"Awakened: double"}}:::perm AW --> HL["Heirloom on a dragon"]:::sys AW --> RGL["Wyrm Regalia"]:::sys F2 & F3 -->|"Skyreading"| LO(["Lore"]):::res F4 -->|"8%"| WY(["Wyrm eggs"]):::res F5 --> SS(["Starscale shards"]):::res F5 --> SK(["Starsparks
after the Wyrmtale"]):::res F5 --> WS["Worlds sighted"]:::sys F5 --> NN(["Nova · Null eggs"]):::res

5 · Deeds and the lands

Each land is its own ladder and its own name. Help, bargain or terrorize.

flowchart LR
  DR["Dragons
might from stature · element knack · Bold"]:::sys --> BD V(["Vigour"]):::res --> BD BD["Deed board per land
villages → towns → castles → crown"]:::sys BD --> GO(["Gold"]):::res BD --> PN(["Food · Soap · Toys"]):::res BD --> XP{{"Experience"}}:::perm BD --> REP{{"Reputation per land
Liked ↔ Feared"}}:::perm BD -->|"1 in 20"| WD["Wounds"]:::sys BD -->|"crown deed"| WON["Realm won"]:::sys REP -->|"Liked"| GF["Gifts at the foot
food · gold · soap · Lore · bond · essence · eggs"]:::sys REP -->|"Feared"| TB["Tribute
gold + essence"]:::sys REP --> CO["Collectors ±20%"]:::sys REP --> TI{{"Titles"}}:::perm REP -->|"Beloved dale"| FE["Weekly festival
bond · joy · thanks"]:::sys REP --> RS["Renown spells
essence"]:::sys BD -->|"any crown open"| KN["The knight
spare or devour"]:::sys --> GO KN --> ARM(["Knight's arms
might gear"]):::res WON --> CLM["Claim with an Elder Wyrm
Sigils · Lore · elder's scales"]:::sys CLM --> RLM["Realm, every 12h
gifts · tribute · levy"]:::sys RLM --> ES(["Elder's scale"]):::res RLM --> GO REP -->|"half kept"| HM{{"Homelands
found next roost there"}}:::perm HM --> WK["Works
gold, after Great Work"]:::perm

6 · Arcana

Essence is in the blood (ignores mood and bond). Lore is what breeding teaches. Both pay for the grimoire.

flowchart LR
  E1["Dragons at home
element · Spark · Runes · level · Wyrm"]:::sys --> E E2["Attunement +50%"]:::sys --> E E3["Gifts · tribute · worlds"]:::sys --> E E4["Exchange 3:1 · guild cask"]:::sys --> E E5["Relic repeats · Alchemist still"]:::sys --> E CI["Essence Cistern"]:::sys -->|"cap"| E E(["Essence
per element"]):::res L1["New looks · bloodlines · Mythics"]:::sys --> L L2["Retiring elders"]:::sys --> L L3["Trips · Skyreading · Star Mark"]:::sys --> L L4["Fire and a story · Umbria gifts"]:::sys --> L L5["Guild market · rituals · Snooping"]:::sys --> L L(["Lore"]):::res E --> U1["Studies"]:::sys L --> U1 E --> U2["Spells · rituals"]:::sys E --> U3["Rune stones"]:::sys E --> U4["Marks"]:::sys L --> U4 L --> U5["Sigils · Regalia"]:::sys L --> U6["Realm · world claims"]:::sys E --> U7["Spirits · cantrips · phials"]:::sys E --> U8["Imbuing · awakening · Workshop"]:::sys E --> U9["Kindling embers"]:::sys L --> U9

The grimoire, school by school.

flowchart LR
  STU["Study
essence + Lore"]:::sys --> R1["Rites
passive"]:::perm STU --> S1["Spells
cast with essence"]:::sys R1 & S1 --> T2["Second tier"]:::perm --> MA["Mastery
per element"]:::perm R1 -->|"both halves"| HY["Hybrid schools"]:::perm --> RI["Rituals
circle · essence · vigour"]:::sys RI --> RFX["Commission x3 · wild egg · levels
bloodline · relic · +25% gold"]:::sys S1 --> BUF["Kindle · Quicken · Transmutation
Harvest Moon · Winter Larder ..."]:::sys AR["Arcanum"]:::auto -->|"recasts"| S1 R1 & MA --> MODS{{"Mods
gold · essence · speed · capacity"}}:::perm MA -->|"+1 slot"| AT["Attunement"]:::sys MA -->|"opens"| SPI["Spirits
a day of chores"]:::auto MA --> DP["Deep rites
Wyrmfire · Deep Memory
Skyreading · Stoneheart"]:::perm DP -->|"opens"| SG(["Sigils"]):::res DP -->|"opens"| MK["Marks on a dragon
inherited 1 in 4"]:::perm SN["Sanctum
gold"]:::sys --> AT SN --> RB["Rune Bench"]:::sys --> RS(["Rune stones"]):::res RS --> CV{{"Carved building levels"}}:::perm RS --> SG MK -->|"marked keeper"| SPI

7 · The Lair, stations and temperaments

Gold builds; a dragon at a building's station makes it better, x2 if it suits.

flowchart LR
  G(["Gold"]):::res --> LA["Lair"]:::sys
  RS(["Rune stones · Sigils"]):::res -->|"carved levels · Skyport"| LA
  LA --> RB["Rebuild plans
kept, 20% off"]:::perm LA --> HT["Hatchery
breeding · warmth"]:::sys LA --> TG["Training Grounds
XP · temperament training"]:::sys LA --> VA["Vault
+gold"]:::sys LA --> PAN["Storehouse · Larder
Fern Garden · Toy Workshop"]:::sys LA --> KH["Keepers' Hall
auto-care · chores"]:::auto LA --> AR["Arcanum
recasts spells"]:::auto LA --> RO["Rookery
sends roamers"]:::auto LA --> BL["Breeding Lodge
auto-breeds"]:::auto LA --> CI["Essence Cistern
essence cap"]:::sys LA --> WS["Workshop
crafting"]:::sys LA --> SN["Sanctum
attunement · runes"]:::sys LA --> SK["Skyport
Sky Isles · Regalia"]:::sys DR["Grown dragon"]:::sys --> STN["Station
stays home · earns · can breed"]:::sys STN -->|"x2 element"| BY_E["Hatchery Fire · Cistern Frost · Rookery Storm
Larder Earth · Fern Water · Toys Light
Workshop Fire · Skyport Aether"]:::sys STN -->|"x2 temperament, x1.5 neighbour"| BY_T["Grounds Bold · Vault Proud · Hall Gentle
Lodge Playful · Arcanum Curious · Storehouse Lazy"]:::sys STN -->|"x2 big"| BY_B["Vault · Storehouse"]:::sys TE{{"Temperament
Lazy · Gentle · Playful · Curious · Bold · Proud"}}:::perm TG -->|"one step / ~6 days"| TE TE --> BY_T TE --> WH["Daily mood
small boost"]:::sys TE --> GA["Good at
gold · bond · toys · Lore · deeds · price"]:::perm CH["Chores
sweeping · ash · candles · saddles"]:::sys -.->|"undone: buildings pay less"| LA KH -->|"levels 4-7 keep"| CH SP["Spirits"]:::auto -->|"keep"| CH

8 · Workshop, guild and the keeper

The bridges: small currencies that move value between systems.

flowchart LR
  SC(["Shed scales
bond + care"]):::res --> WS ES(["Elder's scales
retiring · realm dues"]):::res --> WS SH(["Relic shards
repeat finds"]):::res --> WS EE(["Essence"]):::res --> WS BP(["Blueprints"]):::res --> WS WS["Workshop"]:::sys WS --> GEAR["Gear → trips"]:::sys WS --> CHM["Nest charms → breeding"]:::sys WS --> FOC["Ritual focus → smaller circle"]:::sys WS --> STO["Rune stones → Lair · Sigils"]:::sys WS --> HEI["Heirloom settings"]:::sys WS --> SW["Star Ward → the Deep"]:::sys ES --> SG(["Sigils"]):::res FA1["Commissions · patron"]:::sys --> FV FA2["What your guild values"]:::sys --> FV FA3["Charges · overflow eggs"]:::sys --> FV FV(["Favour"]):::res --> MKT["Guild market
blueprints · stones · Lore · eggs · guild ware"]:::sys MKT --> BP FA2 --> STD{{"Standing"}}:::perm --> TRI["Trial
task · donation · favor"]:::sys --> RK{{"Rank
perk + market discount"}}:::perm G(["Gold"]):::res -->|"dues every 3 days"| RK K1["Hatches · looks · clutches"]:::sys --> KL K2["Parties home · relics"]:::sys --> KL K3["Hall feeding · welcomes"]:::sys --> KL KL{{"Keeper level → points"}}:::perm --> CAL["Ten callings
Breeder · Merchant · Herder · Alchemist · Wayfinder
Herald · Scholar · Smith · Trainer · Steward"]:::perm CAL --> EVERY{{"Small boosts to every system"}}:::perm

9 · The Great Work

The first big goal: a chain from breeding through magic, the Lair and the sky, ending in an Elder Wyrm. Bot pace: keen ~d30, daily ~d37.

flowchart TD
  BR["Breed for variety"]:::sys --> LO(["Lore"]):::res
  ES(["Essence"]):::res --> MA["A Mastery"]:::perm
  LO --> MA
  MA --> DR["Its deep rite"]:::perm --> SG(["Sigils
rune stone + Lore"]):::res SN["Sanctum → Rune Bench"]:::sys --> SG G(["Gold"]):::res --> SK["Skyport
4 levels"]:::sys SG --> SK SK -->|"a day to chart each"| ISL["Sky Isles
attuned parties"]:::sys ISL --> WE(["Wyrm eggs
Wyrm-blooded"]):::res ISL --> RL["Isle relics"]:::sys RL & OR["Other relics"]:::sys --> AWK["Awaken
echo + essence"]:::sys AWK --> RG["Wyrm Regalia
Crown · Mantle · Sceptre
relic + Sigils + Lore, 3 days each"]:::perm WE -->|"two Wyrm-blooded parents, 1 in 4"| EWE(["Elder Wyrm egg"]):::res RG -->|"must all be forged"| EWE EWE -->|"~3 days of warmth"| GW{{"Great Work
10 Starscales + trophy"}}:::pre

10 · After the Great Work

Elder Wyrms get jobs: tell the tale, lead the Deep, rule realms and worlds, kindle embers.

flowchart LR
  EW["Elder Wyrm"]:::sys
  EW -->|"first of each element"| WT{{"Wyrmtale verse
+essence · +renown"}}:::perm WT -->|"one verse"| DP["Starward Deep
Elder Wyrm leads"]:::sys EW --> LS["Lessons
youngsters grow · tricks"]:::sys EW --> RL["Rule a realm"]:::sys --> RG(["Gifts · tribute · elder's scales"]):::res DP --> SS(["Starscale shards
10 = 1 Starscale"]):::res DP --> ST["Star-touched looks"]:::perm DP --> NN(["Nova · Null eggs"]):::res --> EW2["Nova · Null Elder Wyrms"]:::sys DP -->|"25%"| WS["World sighted"]:::sys EW2 --> HW["Hold a world
Sigils · Lore"]:::sys --> WG(["Essence · shards"]):::res WT -->|"whole tale told"| SPK(["Starsparks
1 in 3 voyages"]):::res SPK & PW["Pure Aether · Nova · Null
Elder Wyrms"]:::sys --> KD["Kindling
500K essence each · 1,000 Lore · 3 days"]:::sys KD --> EM(["Ember
+5% gold and essence"]):::pre EW -.->|"double"| GO(["Gold · essence"]):::res

11 · Prestige

Three resets, each wider than the last. What each keeps is what makes the next run faster.

flowchart LR
  LG(["Lifetime gold"]):::res --> RF["Refound
legacy = √(gold / 25K)"]:::pre RF --> LEG(["Legacy points
+10% each held"]):::res --> LSH["Legacy shop
charters · Lore · favour · stones"]:::perm RF -.-> K1["Keeps: codex · trophies · relics · charts
grimoire ranks · Lore · favour · guild
keeper · album · one dragon · homeland
rebuild plans · half reputation"]:::perm LEG -->|"5 legacy"| AS["Ascend"]:::pre GW{{"Great Work +10"}}:::pre --> SCL SS(["Deep shards"]):::res --> SCL AS --> SCL(["Starscales"]):::res --> TREE["Star tree
30 nodes · bright stars"]:::perm AS -.-> K2["Keeps: codex · trophies · album · Wyrmtale
keeper · homelands · star tree
more only via stars"]:::perm EM(["Embers
5 since last crossing"]):::res --> RIFT["Cross the rift"]:::pre RIFT --> KB["Keep-backs
spent embers"]:::perm RIFT -.-> K3["Wipes stars, keeper, Wyrmtale,
homelands, realms, worlds
Keeps: codex · trophies · album · friends"]:::perm TREE -->|"faster Great Work"| GW

12 · The clock and friends

From the date alone, the same for everyone; friends trade by code.

flowchart LR
  SE["Season, every 30 days"]:::sys --> SA(["Seasonal look
in wild eggs"]):::res SE --> SR["Seasonal rite
circle shows the look"]:::sys --> SB["+essence · +gold
imbue eggs · full vigour"]:::sys OM["Daily omen"]:::sys --> OB["One boost today
gold · essence · trips · XP · eggs ..."]:::sys PT["Weekly patron"]:::sys --> PR(["Starscales · patron relic · 48h gold
+10 favour"]):::res CHG["Guild charges, 3 days"]:::sys --> FV(["Favour · marks"]):::res DUE["Guild dues, 3 days"]:::sys -->|"costs gold"| FV FR["Friend codes"]:::sys --> GE(["Gift egg"]):::res FR --> STD(["Stud, one clutch"]):::res FR --> CRD["Trading cards"]:::sys --> ALB{{"Album sets
+2% each"}}:::perm FR --> RC["Roost card"]:::sys

13 · Resource ledger

Every currency, where it comes from and where it goes.

ResourceFromToKept by
GoldDragons at home (genes, level, bond, content, company, renown, Vault), trips, deeds, sales, commissions, patron, gifts, tribute, realms, knight, spells (Flashpoint, Starburst)Lair, clutches, saddles, Peddler, chores, guild dues, upgrades, WorksRoost
Food · Soap · ToysForaging, Larder / Fern Garden / Toy Workshop and stations, Herder, Peddler, gifts, festival, realms, deeds, trips (toys)Feed / groom / play, Keepers' Hall, welcomes, soap chores; pests spoilRoost
VigourEach dragon, ~1/h at home (×2 content, temperament, Tide Mark, phials, Emberleaf Rite, Quicken)Breeding, trips, deeds, rituals, knightDragon
WarmthHearth, dragons (Fire), content, Hatchery station, Wyrmfire, Mantle, Doting, hearthstoneHatching eggsRoost
EssenceDragons (element, Spark, Runes, attunement, verses), gifts, tribute, worlds, exchange, guild cask, relic repeatsStudies, spells, rituals, runes, imbuing, marks, spirits, cantrips, phials, Workshop, awakening, kindlingRoost (capped by Cistern)
LoreNew looks, bloodlines, Mythics, retiring elders, trips past Foothills, stories, Umbria, guild market, rituals, SnoopingEvery study, Sigils, Regalia, marks, realm and world claims, kindlingKeeper (refound); stars (ascend)
Rune stonesRune Bench (essence), Workshop (scales), guild market, Stone-kinCarved levels, SigilsRoost
SigilsStone + Lore (or elder's scale), guild wareSkyport, Regalia, realms, worldsRoost
Shed scalesContent, bonded grown dragonsWorkshop, rune stones, trialsRoost
Elder's scalesRetiring elders, realm and world duesCharms, focus, Sigils, Star Ward, realm claimsRoost
Relic shardsRepeat finds, Hollow PocketHeirlooms, Star WardRoost
FavourCommissions, patron, guild activities, charges, overflow eggsGuild market, trialsKeeper (refound)
ReputationDeeds (per land), knight, festivalGifts or tribute, collectors, titles, renown spells, homelandsHalf on refound
LegacyRefounding (lifetime gold)+10% each, or the legacy shopUntil ascending
StarscalesAscending, Great Work, patron, Deep shards, worldsStar tree, bright starsUntil the rift
Starsparks · EmbersDeep voyages after the Wyrmtale; kindlingKindling; keep-backs, crossingForever