Side by side
From each game's basic design as commonly played; details shift between versions.
| Game | Main currency | What makes it | What grows it | Automation | Resets | Its hook |
|---|---|---|---|---|---|---|
| Emberroost | Gold (plus essence, Lore and ~15 more) | Dragons, each one different | Breeding better genes, the Lair, magic | Lair buildings, spirits | Refound → ascend → rift | Real genetics; wall-clock waits; dragons do jobs |
| Cookie Clicker | Cookies | Clicking, then buildings | More buildings and upgrades | Not needed: it is all passive | Ascension | Golden cookies; sugar-lump minigames |
| AdVenture Capitalist | Money | Businesses | Buying more of each business | Managers | Angel investors | Ownership milestones speed businesses up |
| Egg, Inc. | Money | Chickens laying eggs | Room, shipping and research | Built in | Soul eggs, then enlightenment | Bottlenecks: housing vs shipping; co-op contracts |
| Antimatter Dimensions | Antimatter | Eight dimensions, each making the one below | Tickspeed and resets | Autobuyers, earned | Boosts, galaxies, infinity, eternity, reality | Layer upon layer of resets |
| Kittens Game | Many (catnip, wood, science…) | Kittens given jobs | Buildings, technology, crafting | Jobs run on their own | Reset for karma and paragon | A web of resources; seasons |
| Melvor Idle | Items and gold | Skills, one at a time | Levels, mastery, gear | One skill runs offline | None | Skills feed each other, RuneScape-style |
| Legends of IdleOn | Coins, materials, drops | Up to 10 characters at once | Account-wide bonuses from every system | Every character idles at its job | None overall | Many characters feeding one account; new worlds add skills |
Emberroost
For reference: the simple version from the main page.
flowchart TD
DR["Dragons"]:::sys
GO(["Gold"]):::res
VI(["Vigor"]):::res
ES(["Essence"]):::res
WA(["Warmth"]):::res
SU(["Food · Soap · Toys"]):::res
LO(["Lore"]):::res
BR["Breeding"]:::sys
EG(["Eggs"]):::res
CA["Care"]:::sys
EX["Expeditions"]:::sys
DE["Deeds"]:::sys
MA["Magic"]:::sys
LA["Lair buildings"]:::sys
BO{{"Bonuses"}}:::perm
GW["The Great Work"]:::pre
PR["Prestige
start a new roost stronger"]:::pre
DR --> GO
DR --> VI
DR --> ES
DR --> WA
GO --> BR
VI --> BR
BR --> EG
WA -->|"hatches"| EG
EG -->|"more dragons"| DR
VI --> EX
VI --> DE
EX -->|"wild eggs"| EG
EX -->|"relics"| BO
DE --> GO
DE --> SU
SU --> CA
CA -->|"happier dragons"| DR
BR -->|"new looks"| LO
ES --> MA
LO --> MA
MA --> BO
GO --> LA
LA --> BO
BO -->|"earn more"| DR
MA --> GW
EX --> GW
GW -->|"Elder Wyrm"| DR
GW --> PR
PR --> BO
Dragons > Gold, Vigor, Essence, Warmth
Gold + Vigor > Breeding > Eggs > Warmth > more Dragons
Breeding > New looks > Lore
Vigor > Expeditions, Deeds > Wild eggs, Relics, Food, Soap, Toys
Food, Soap, Toys > Care > Bond > more Gold, Vigor
Gold > Lair buildings > Supplies, Bonuses
Essence + Lore > Grimoire > Bonuses > more Gold, Essence
Shed scales > Workshop > Gear, Rune stones > better Expeditions, Sigils
Sigils + Lore > Skyport > Sky Isles > Wyrm eggs > Elder Wyrm > Great Work
Great Work > Starscales, Embers > Prestige > a stronger roost > Dragons
AdVenture Capitalist
The plainest loop of the set: buy businesses, hire managers, reset for angels.
flowchart TD MO(["Money"]):::res BU["Businesses
lemonade stand → oil company"]:::sys MS{{"Ownership milestones
25 · 50 · 100 ..."}}:::perm MA["Managers"]:::auto UP["Upgrades"]:::sys AN(["Angel investors
+2% each"]):::res RS["Reset"]:::pre AU{{"Angel upgrades"}}:::perm PL["New planets
Moon · Mars"]:::sys BU --> MO MO --> BU BU --> MS MS -->|"faster"| BU MO --> MA MA -->|"runs while away"| BU MO --> UP UP -->|"profit x"| BU MO -->|"lifetime earnings"| AN AN --> RS RS -->|"start over richer"| MO AN -->|"spent"| AU AU --> BU MO --> PL PL -->|"the same loop again"| BU
Businesses > Money > more Businesses
Businesses > Ownership milestones > faster Businesses
Money > Managers > Businesses run while away
Money > Upgrades > Profit multipliers
Lifetime earnings > Angel investors > Reset > Money
Angels > Angel upgrades (spending them loses their bonus)
New planets > the same loop again
Egg, Inc.
The closest to Emberroost: living things make the money, and the game is about its bottlenecks.
flowchart TD TA["Tapping · hatchery"]:::sys CH["Chickens"]:::sys EG(["Eggs"]):::res SH["Shipping
vehicles"]:::sys MO(["Money"]):::res HA["Habs
room for chickens"]:::sys RE["Research"]:::sys ET["Next egg type"]:::sys GE(["Golden eggs"]):::res ER{{"Epic research · boosts"}}:::perm CO["Contracts
co-op"]:::sys PR["Prestige"]:::pre SO(["Soul eggs
% earnings"]):::res PE(["Prophecy eggs
stronger soul eggs"]):::res RO["Rockets"]:::sys AR{{"Artifacts · stones"}}:::perm TA --> CH CH --> EG EG --> SH SH --> MO MO --> HA HA -->|"more chickens"| CH MO -->|"more vehicles"| SH MO --> RE RE --> CH RE --> EG MO -->|"farm value"| ET ET -->|"eggs worth more"| EG GE --> ER ER --> CH CO --> GE CO --> PE MO -->|"farm earnings"| PR PR --> SO PE --> SO SO -->|"earn more"| MO GE --> RO RO --> AR AR --> EG
Tapping > Chickens > Eggs > Shipping > Money
Money > Habs > more Chickens
Money > Vehicles > more Shipping
Money > Research > more and better Eggs
Farm value > next Egg type > Eggs worth more
Contracts > Golden eggs, Prophecy eggs
Golden eggs > Epic research, Boosts, Rockets > Artifacts
Prestige > Soul eggs > earn more (Prophecy eggs make each one stronger)
Antimatter Dimensions
A chain of producers, then layer upon layer of resets, each opening a new kind of producer.
flowchart TD AM(["Antimatter"]):::res DI["Dimensions 1–8
each makes the one below"]:::sys TS["Tickspeed"]:::sys DB["Dimension boost"]:::pre GA["Antimatter galaxy"]:::pre IN["Infinity"]:::pre IP(["Infinity points"]):::res IU{{"Infinity upgrades · challenges
autobuyers"}}:::perm ID["Infinity dimensions"]:::sys ET["Eternity"]:::pre EP(["Eternity points"]):::res TSt{{"Time studies"}}:::perm TDIM["Time dimensions"]:::sys RL["Dilation · Reality"]:::pre GL{{"Glyphs · perks · celestials"}}:::perm AM --> DI DI --> AM AM --> TS TS -->|"faster"| DI DI --> DB DB -->|"more dimensions"| DI DI --> GA GA -->|"stronger"| TS AM -->|"1.8e308"| IN IN --> IP IP --> IU IU --> DI IP --> ID ID -->|"infinity power"| DI IP --> ET ET --> EP EP --> TSt TSt --> ID EP --> TDIM TDIM -->|"free tickspeed"| TS EP --> RL RL --> GL GL -->|"everything faster"| DI
Antimatter > Dimensions > each makes the one below > Antimatter
Antimatter > Tickspeed > all Dimensions faster
Dimension boosts, Galaxies (small resets) > more Dimensions, stronger Tickspeed
Infinity (reset) > Infinity points > Upgrades, Challenges, Autobuyers, Infinity dimensions
Eternity (reset) > Eternity points > Time studies, Time dimensions > free Tickspeed
Dilation, Reality (reset) > Glyphs, Perks, Celestials > everything below faster
Kittens Game
A village economy: workers with jobs, a web of resources, and technology that opens more of it.
flowchart TD CN(["Catnip"]):::res KI["Kittens
need huts"]:::sys JO["Jobs
woodcutter · farmer · miner · scholar ..."]:::auto RS(["Wood · minerals · science
furs · faith ..."]):::res BU["Buildings"]:::sys TE["Technologies"]:::sys CR["Crafting
beams · slabs · plates ..."]:::sys LU(["Luxuries
furs · ivory · spice"]):::res HP{{"Happiness"}}:::perm TR["Trade with other races"]:::sys RE["Religion"]:::sys SE["Seasons · weather"]:::sys RT["Reset"]:::pre KA{{"Karma · paragon
metaphysics"}}:::perm CN -->|"feeds"| KI KI --> JO JO --> RS JO --> CN RS --> BU BU -->|"room · storage · output"| KI RS -->|"science"| TE TE -->|"unlocks"| BU TE --> CR RS --> CR CR --> BU LU --> HP HP -->|"work faster"| JO RS --> TR TR --> LU RS -->|"faith"| RE RE --> JO SE -->|"catnip up or down"| CN KI -->|"kittens at reset"| RT RT --> KA KA --> JO
Catnip > Kittens > Jobs > Resources
Resources > Buildings > room, storage, more output
Science > Technologies > new Buildings, Crafting, Jobs
Resources > Crafting > advanced Buildings
Trade > Luxuries > Happiness > Jobs work faster
Faith > Religion > bonuses
Seasons > Catnip up or down
Reset > Karma, Paragon > permanent bonuses
Melvor Idle
No prestige: skills feed each other, and combat is where most of it ends up.
flowchart TD GA["Gathering skills
woodcutting · fishing · mining · thieving · farming"]:::sys RM(["Raw materials"]):::res AR["Artisan skills
smithing · cooking · crafting · fletching
herblore · runecrafting · summoning"]:::sys GE(["Gear · food · potions · runes"]):::res CO["Combat
dungeons · slayer"]:::sys LO(["Loot · gold"]):::res SH["Shop
bank space · upgrades"]:::sys XP{{"Skill levels"}}:::perm MA{{"Mastery
per item · pool bonuses"}}:::perm SU["Support skills
agility · astrology · township"]:::sys GA --> RM RM --> AR AR --> GE GE --> CO CO --> LO LO -->|"rare materials"| AR LO --> SH SH --> GA GA --> XP AR --> XP CO --> XP XP -->|"new things to do"| GA XP --> AR GA --> MA AR --> MA MA -->|"faster · more"| GA SU -->|"bonuses"| GA SU --> AR SU --> CO
Gathering > Raw materials > Artisan skills > Gear, Food, Potions, Runes
Gear, Food, Potions > Combat > Loot, Gold
Loot > rare materials > Artisan skills
Gold > Shop > bank space, upgrades
Every action > Skill levels > new things to do
Every action > Mastery > faster, more
Support skills > bonuses to the rest
No prestige: progress is levels and gear
Legends of IdleOn
Many characters at once, each idling at one thing, all feeding bonuses shared across the whole account. Each new world adds skills that feed the old ones.
flowchart TD CH["Characters
up to 10, each a class"]:::sys AFK["Each idles at one thing
a monster or a skill"]:::auto FI["Fighting"]:::sys SK["Gathering skills
mining · choppin · fishing · catching · trapping"]:::sys DR(["Coins · drops · cards"]):::res MT(["Materials"]):::res AN["Anvil · smithing"]:::sys GE(["Gear"]):::res AL["Alchemy
bubbles · vials"]:::sys ST["Stamps · statues
post office · obols"]:::sys AW{{"Account-wide bonuses"}}:::perm TA{{"XP → levels · talents · star signs"}}:::perm WO["New worlds
construction · worship · cooking · breeding
lab · sailing · divinity · gaming
farming · sneaking · summoning"]:::sys CH --> AFK AFK --> FI AFK --> SK FI --> DR FI --> TA SK --> MT SK --> TA MT --> AN AN --> GE GE -->|"stronger"| CH DR --> ST MT --> ST DR --> AL MT --> AL AL --> AW ST --> AW DR -->|"cards"| AW TA --> CH AW -->|"every character faster"| CH FI -->|"beat bosses · open the next"| WO MT --> WO WO --> AW
Characters > each idles at Fighting or a Skill
Fighting > Coins, Drops, Cards, XP
Skills > Materials, XP
Materials > Anvil, Smithing > Gear > stronger Characters
Drops, Materials > Alchemy, Stamps, Statues > Account-wide bonuses
Account-wide bonuses > every Character faster
Each new World > new Skills > more Account-wide bonuses
No full reset: growth is more characters and more stacked bonuses